Pod People

Hello. Not posting here much as I’m working on a book (which I’m not ready to talk about), and between that and my Story Gamer and Shiny Shelf duties (see sidebar for latest), I’ve not really got much time for the blog. I’ll post more when I have stuff actually coming out.

In the mean time, here’s something new: Game People’s first podcast.

It’s our first attempt, chaired and edited by GP supremo Paul Govan, and for a pilot it turned out pretty well: a bit of background hiss, and there’s no theme music yet (Rebecca?), but considering most of us hadn’t spokenĀ  before this morning I think it went well.

I play the role of Speech Impeded Northern Git, and I think I made the part my own, although I probably gave away my lack of Zelda knowledge by doing two variations on the same joke about cutting grass. Ooops.

I won’t be in all of these, but the next one is on Resident Evil, so really there would have to be something major come up in the next fortnight to stop me doing that one.

<poker face>


June 22, 2010. Tags: , , , , . Uncategorized. 1 comment.

My adventure with the Escapist

Please take a look at this articleGame People Calling in online games magazine the Escapist today, edited together by Game People overlord Paul Govan from my Story Gamer articles and a bit of commentary from me.

I’m quite excited by this. When I left my day job last year, I had a long ‘to-do’ list of objectives. Some of them were knocked on the head by the current state of publishing – one magazine folded the week I was intending to send some sample reviews to them. Others are ongoing.

One quite high up the list was ‘get something into the Escapist‘. Even leaving aside the fact that it’s the home of Zero Punctuation, I’ve always liked the Escapist‘s diverse approach to games coverage, the very different, personalised approaches by all the authors, video creators, etc.

I’ve pitched a couple of articles to them which were rejected, very nicely and politely, and I’ll definitely pitch again. But in the mean time, working for Game People has resulted in today’s piece, part of Paul’s Game People Calling series highlighting GP’s various writers and approaches.

Seeing my words on the Escapist is a lovely extra perk to what is already a rewarding gig. It’s an exciting time to be writing about games, with lots of great new titles coming out, and a rapid evolution in both the games themselves and the way they are discussed. Both the Escapist and Game People sit outside the traditional games journalism that I’ve been reading since the days of Amstrad Action et al, showcasing personalised writing that goes beyond the old style ‘great graphics, great sound, 7 out of 10’ reviews. It feels like there’s a lot to write about.


March 21, 2010. Tags: , , , . Uncategorized. Comments off.

The grip of insomniac excitement

After a few days of being out and about doing exciting things, and the uncomfortable jolt of then coming home to work and domestic tasks, I finally got around to finishing my latest article for Gamesindustry.biz, which will no doubt go online in the next week or so.

I feel like I’m really getting into the swing of these now, breaking down the articles into super-short paras with the odd caption to pace it even further. I’ve been writing for the web for five years as of the end of this year (five years of Shiny Shelf – scary stuff!), and I’ve learned a lot in that time about making text digestible for reading on-screen. However, these editorials have required a further level of discipline in terms of keeping things simple and clear while maintaining the necessary depth and conveying the complexities of an issue.

Having knocked that one and the head and sent it off past midnight, I should really have done the sensible thing and gone straight to sleep. Instead, I’ve booked a few tickets, including ‘Casino Royale’ on the weekend of release and the Pipettes Christmas Party at Camden’s Roundhouse. Unfortunately, the excitement of having all this to look forward to has woken me up a bit. I suspect the thrills will have long worn off when I wake up tomorrow morning…


November 8, 2006. Tags: , , . Uncategorized. Comments off.

Dual wielding

I have a new games-related editorial online today, not only on Gamesindustry.biz but also its sister site, Mobileindustry.biz. You can go directly to the editorial from either of these links:

‘Out of Control’ on Gamesindustry.biz

‘Out of Control’ on Mobileindustry.biz

Mobile gaming is an interesting area, as the article suggests it has great potential but the games have to fit the handsets (or vice versa). I’m enjoying writing these editorials, combining industry analysis with my own interests, keeping the pieces both professional and entertaining.

For completists, the previous four Gamesindustry.biz editorials are here:

‘Brand Values’ The challenges facing PlayStation 3.

‘Local Heroes’ More globally diverse gaming.

‘A Vicious Cycle’ The disadvantages of regular sequels.

‘Worlds Without End’ Is episodic content the way forward?


November 1, 2006. Tags: , . Uncategorized. Comments off.