Ten Minutes on… Brothers: A Tale of Two Sons

Brothers-A-Tale-of-Two-SonsI’ve got PS Plus (thanks, person who got me it as a gift, and yes I will make that call), Sony’s subscription service for PS3/PS4/PSVita users that, along with other perks, includes two or three free games to download every month, and which keep working until your subscription lapses.

It’s about £40 a year, and if you can’t get it as a gift (thanks again, benefactor), it’s well worth getting as, if you’re not bothered about getting titles as soon as they come out, the Instant Game Collection provides pretty much as many triple A and smaller games as you could ever want, certainly more than I actually have time to play.

It also exposes you to smaller games you may have overlooked, which is how I ended up playing Brothers: A Tale of Two Sons. Brothers is an adventure game in which two brothers (obviously) travel through a fantastical kingdom, working together to solve puzzles to travel and get help for their ailing father.

In many ways it’s a kind of more mainstream, less spiky take on my beloved Ico: the beautiful fantasy landscape, twinkly music, sense of co-operation and Pingu-like gibberish dialogue are all reminiscent of that game, albeit in a watered down form that’s closer to How To Train Your Dragon than Ico’s solitude and weirdness.

Unlike Ico, you don’t play one character and pull the other along. Neither do you switch characters, like in Resident Evil Zero, or have another player on board like any co-op game. Instead the play style is what might be called single player co-op – controlling both characters at once, one with each stick on the controller.

While the style of the game was charming and the puzzles fun, I found that the control system, trying to use both thumbs to control separate entities in some kind of coordinated fashion, felt like having some weird kind of seizure where parts of my brain felt dislocated and contradictory. I felt I was losing control of my faculties, and a little ill.

So nice idea, but not for me.

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March 20, 2014. Tags: , , , . Uncategorized.

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