“… about 70,000 hostiles…”: Announcing Resident Evil 6

Resident Evil 6 has been announced, and I have a lot of thoughts. Guess it’s time to remember I have a blog, then.

I have to admit that when the teaser posters showing a 20/11/12 release date leaked earlier tonight, I instantly doubted them. Capcom, going from first announcement of a core Resi title to release in less than a year? Surely not – remember that first Resi 5 trailer that came out in September 2006, two and a half sodding years before the game’s release?

But no, at 10pm GMT this went live confirming the date and showing a lot more than early gameplay footage or proof-of-concept FMV:

Now, in terms of scheduling Capcom have only shaved six months off the four year wait between Resis 4 and 5, but in terms of announcing and marketing 6 they’re taking a far tighter, more aggressive approach, sitting tight through the first two years of development then hitting us with a barrage of visuals and a date.

That November date is a statement in itself. Resis 4 and 5 launched between January and Spring, relatively lean times for game releases when a major franchise title can make a big splash. Resident Evil 6 will be thrown straight into the competitive pre-Xmas market, when major franchises battle it out in the most lucrative period of the year, albeit one where smaller name games can easily get lost.

It doesn’t look like Resident Evil 6 is in any danger of getting lost amongst the big names, or being two low-octane to make a splash compared to this year’s Call of Duties and so forth. The launch trailer lays out a globe-spanning blockbuster that abandons the tight geographic progression of the last two installments in favour of something much bigger, more varied and dynamic.

There’s a lot going on in there as well: old favourites Leon and Chris, both playable; an American town overrun by zombies (replicating the series most popular setting, the Raccoon City outbreak without having to timewarp back to 1998 again); head-splitting mutants from the last two games in a neon-lit Chinese city; a big Nemesis type baddy with very sharp hands pursuing a couple of other characters in a bleak urban landscape; oh, and the whole thing opens with a fantastic, dramatic set-piece where Leon has to shoot the zombified President of the United States through the face.

In short, it looks epic, mixing and matching elements from across the entire series in a way that looks both atmospheric and action-packed, and which looks likely to enthrall both loyal series fans of myself – of whom there are many – and a general audience.

It looks entirely capable of going toe-to-toe with the big beast franchises of the current videogame landscape, and to be honest it should be: Resident Evil is one of the biggest, most recognisable names in games, one with wider pop culture impact (as much as we may bitch about the quality of those movies), and it’s only right that the next major game in the series should be a blockbuster to match the Modern Warfares and Assassin’s Creeds that dominate the pre-Xmas charts.

It looks fantastic, and frankly I can’t wait.

Mark

For more of my ramblings on the Resident Evil series, have a look at the Storygamer archive.

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January 20, 2012. Tags: , , . Uncategorized.

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